Friday, 10 February 2012

Remediation

Bolter and Grusin describe remedation as the representation of one medium in another.


Immediacy
Media that aspires to a condition of transparency.
  • The aim is to make the viewer forget that they are watching fiction, and also ensures that the viewer is drawn into the experience.
  • Examples: Virtual Reality, Photo-Realistic Images etc.

Hypermediacy
Artifacts that are aware of, and wish to display, their own constructed nature.
  • They constantly call attention to their own constructed nature all the time.
  • Examples: WWW., Video Game HUDs etc.
Technoludic Film as Quotation:
Films that use the concept of video games for illustrative purposes. They are not the central theme of the film but form part of the fictional world that the film is attempting to create.

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