Liar's Dice is a dice game, where players bid on the total dice rolls of all the players at the table. The game has no limit on how many people can play, and each player starts with five 6-sided dice. The players roll their own dice, keeping them concealed from the other players. The players then take turns in bidding on how many of a certain number have been rolled.
For example, a player can bid that overall, eight 5's have been rolled on the table. The next player can then increase the bid, i.e. bidding at least nine of any dice number, or challenge the player who made the current bid. If there are at least eight 5's on the table, then the person who called the challenge loses a dice. If there are not at least eight 5's on the table, then the person that bid eight 5's loses a dice. The game ends when only one player has any dice left.
Note: 1's are wild and cannot be bid on, but they are included in any bid. For example, if a player bids on how many 3's there are, the 1's are included in this.
Iterations to the game:
As a group, we decided to iterate the game, and add a mechanic to allow players that are falling behind to regain some of their dice.
Iteration: Anyone can bluff (instead of just the person whose turn it is calling the bluff). If the person calling the bluff is correct then they regain 1 dice. However if the person who called the bluff is wrong, then they lose 2 dice. If you lose dice through having a bluff called on you, but are not calling a bluff yourself, you can only lose one dice at a time.
There can be a maximum of 5 dice in play for each player at any one time, and if you lose all of your dice you are out of the game (you cannot call bluffs with no dice).
This worked pretty well, as people with one dice left have a chance to get back on even ground with the other players. It is not without risk though, because if a player carelessly challenges people just to get dice back, then they can lose even more dice than they normally would (i.e. lose two instead of one).
The iteration sounds interesting, but the explanation is pretty confusing to follow. Do please try to keep up with regular blogs on the work.
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